AI Insights · Timothy · March 2023
Top 5 Theme Parks Games on iOS in Oceania: Q1 2023
Discover the performance of the top 5 theme park games on iOS in Oceania for Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, theme park games on iOS in Oceania saw varied performance across different metrics such as downloads, revenue, and active users. Here’s a closer look at how the top 5 games in this category fared.
aquapark.io from Voodoo experienced fluctuating weekly revenue, peaking at around $105 in the first week of January and dipping to $34 by the end of February. Weekly downloads showed a notable increase towards the end of the quarter, rising from 3.3K in late February to 5.8K in the last week of March. Active users also saw a rebound, growing from approximately 21.9K in late February to 27.2K by the end of March.
Idle Theme Park - Tycoon Game from Digital Things had a strong start with weekly revenue peaking at about $3.2K in late January, but it declined to around $1.2K by mid-March. Weekly downloads followed a similar trend, starting at 2.7K in early January and decreasing to around 1.3K by the end of January before stabilizing. Active users exhibited a slight decline, ending the quarter at approximately 7.9K.
Theme Park 3D - Fun Aquapark from ALICTUS YAZILIM A.S. achieved significant growth in weekly downloads, especially in March, with a spike to 2.6K by the third week. Active users mirrored this trend, increasing from about 1.1K in early January to 2.4K by mid-March. However, it did not generate any revenue during this period.
Overcrowded: Tycoon by ZeptoLab UK Limited saw a decline in weekly revenue, starting at $1.3K in early January and dropping to around $582 by the end of March. Weekly downloads also decreased, from a peak of 1.4K in the first week of January to 375 by the last week of March. Active users followed a downward trend, from 2.3K in early January to approximately 1.1K by the end of March.
Disney Magic Kingdoms from Gameloft showed strong weekly revenue, peaking at $8.2K in mid-January before experiencing fluctuations and ending the quarter at around $5.5K. Downloads were highest in early March at 1.1K but generally remained low throughout the quarter. Active users peaked mid-March at 1.4K and saw a slight decline towards the end of the quarter.
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